
- #Pathfinder wrath of the righteous wintersun full
- #Pathfinder wrath of the righteous wintersun plus
8 – Gloomy Gorge – This fort, while unfortunately located, is still a key defensive position against invading armies from its northwest and southwest. 7 – During Act 5 an enemy army will spawn here during the Crusade Errand “Khorramzadeh’s Trap”, which must be completed to advance the Military Council. 6 – During Act 5 an enemy army will spawn here during the Crusade Errand “Blockade of Reinforcements”, which must be completed to advance the Military Council. 5 – During Act 5 a friendly Crusader army will spawn here during the Crusade Errand “Blockade of Reinforcements”, which must be completed to advance the Military Council. 4 – Stone Maze – The fort between Wintersun and Keeper’s Canyon is a key chokepoint that prevents invading armies from the south from getting closer to Drezen. 3 – Vilareth Ford’s Outpost – While not important from an army standpoint, this city is the closest city to three quest locations: Nameless Ruin, Chilly Creek, and Kenabres. 2 – Keeper’s Canyon – The sole fort south of Drezen and the last buffer from any invading army that comes from the south. Unfortunately, it is totally exposed to invading armies from the west. This is the city where you enable the recruitment of trainable units, where your adventuring party can rest and remove corruption, a primary quest hub, and the ultimate target for any and every invading demon army that spawns on the map. 1 – Drezen – The single most important location throughout the game’s Crusade mode. All red arrows are the direction enemies are confirmed to attack from, all red squares are confirmed enemy spawn points. Points 12 and 16-20 are only reachable on foot in Act 5. Those points are specified below and are noted for their importance. Luckily, there is a pattern to how the enemy operates and to where certain Crusade Quests take place and all the territory on the map can, for Crusade purposes, be narrowed down to 20 specific dots. The bad news is that without proper planning you could be caught with your pants down by an approaching enemy army, especially when there are hundreds of points on the map to consider. The good news, for the most part, is that as long as you have a strong army to play offense and a strong army to play defense you can also take your time to clear out the map of enemy forces. The instant you move into Act 3, though, the world begins to open up drastically and there is a lot of territory to cover and account for. #Pathfinder wrath of the righteous wintersun full
When you’re making your expedition from Kenabres to Drezen in Act 2 you don’t get a full appreciation for just how large the map is, you don’t have to worry about any counter-attacks from any direction, and as long as you have soldiers to throw out at enemy armies and forts you can clear out the map at your own pace without any sense of urgency.
It is strongly advised that you rescue the Hellknights and recruit Regill into your party as he will open up some good options later and it is strongly advised that you kill the Bug Queen in Leper’s Smile ASAP and burn the corpse immediately.Įventually you should make it to Drezen, hopefully with as many party members in tow as possible, and by the time you’re done with Act 2 most of your gang will be ready to join you for the real Crusade Mode experience. The two primary concerns that affect the rest of the game are how you handle Leper’s Smile and whether you go to rescue the Hellknights, both of which happen after you conquer the first fort (Vilareth Ford’s Outpost). The trick is to build up as large of a single consolidated army as you can, ensure it has a general, and use that army to take over all the territory available in Act 2.
#Pathfinder wrath of the righteous wintersun plus
You can only recruit a handful of units, plus a few more types after some development during Act 2, and the annoyances of city development and being counter-attacked are totally absent. You are appointed as Knight Commander, given an expeditionary force, and are commanded to go forth and retake Drezen. The Crusade mode “officially” begins in Act 2, just after you retake the Gray Garrison and have a rousing celebration in the tavern. Important Crusade Mode Spots Act 2: A Humorously Brief Instruction